Learning Interaction Design from Everyday Objects
Bill DeRouchey, “Learning Interaction Design from Everyday Objects” (2006)
View ArticleThe Mother of All Demos
Douglas Engelbart, A research center for augmenting human intellect (1968) From Wikipedia: The Mother of All Demos is a name given retrospectively to Douglas Engelbart’s December 9, 1968, demonstration...
View ArticleApparent Usability vs. Inherent Usability: Experimental analysis on the...
Masaaki Kurosu and Kaori Kashimura, “Apparent Usability vs. Inherent Usability: Experimental analysis on the determinants of the apparent usability” (1995)
View ArticleMission Transition
Mark Cossey, Mission Transition, 2012 A transition that has been designed to be slow can feel awful. When designing an application, an interface or any type of structured content, we must ensure that...
View ArticleHow Print is the Future of Interaction
Mike Kruzeniski, How Print Design is the Future of Interaction, 2011 The literal analog affordance is no longer necessary, and yet, it’s the default path that so many interactive experiences follow. We...
View ArticleNo to NoUI
Arnall, Timo, “No to NoUI,” 2013. Invisible design propogates the myth that technology will ‘disappear’ or ‘just get out of the way’ rather than addressing the qualities of interface technologies that...
View ArticleTransitional Interfaces
D’Silva, Pasquale, “Transitional Interfaces” (2013) Folks keep throwing around the word “delight” when referring to animation and cute interactions. Cool and great for those guys. Guess what though?...
View ArticleWhat is a Card?
Khoi Vihn, “What is a Card?” 2014 We used to sit down with software and point and click on things; now we carry software around and tap, swipe, pinch and zoom on things. As our computing habits have...
View ArticleThe Rise of Mobile Cards
Cezary Pietrzak, “The Rise of Mobile Cards,” 2014 Born from the frustrations of using a smartphone, cards have quickly become the go-to design metaphor of mobile. They’re simple to understand and...
View Article